#ifndef __GAMEBGlAYER_H__
#define __GAMEBGlAYER_H__

#include "GameGlobal.h"
#include "VisibleRect.h"
#include "RectLayout.h"

class GameBGLayer : public cocos2d::CCLayer
{
public:
	bool init();  

	void startScene(float dt);
	void startTitleAnimation(float dt);
	void spriteStartTitleMoveFinished(CCNode* sender);

	// implement the "static node()" method manually
	CREATE_FUNC(GameBGLayer);
};

#endif